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So did anyone else ever play Core War back in the mid '80s?

http://en.wikipedia.org/wiki/Core_War

I wonder whether modern virtualization techniques are secure enough to allow you to provide unrestricted access to a virtualized OS and allow people complete access to fight for control?



Hah!

I wasn't born then, but me and my friends implemented a CoreWars 88' standard microprocessor in an FPGA for a school hardware project. It was possible to write code snippets in redcode and then we compiled it and sent it through usb and the FPGA was connected to a screen so we could see the progress.

The source is fairly messy but have a peek if it interests you: https://github.com/treeman/MARC


Not me, but I read about a contest that was similar to this. Unfortunately I can't find a link but the general idea was that people could write worms under a very small size limit and fight for control of memory much like this game.


yes, (early 90's for me), I wondered if anyone else remembered this. Also played another variant of this with a subset of C when at varsity.


In the mid or late nineties, I remember playing a game where you wrote autopilot and targeting code in C to control autonomous spaceships that fought against each other in an Asteroids-like 2D universe that ran as a distributed screensaver. It was mostly with people working at Canon Research here in Sydney, but I don't remember if they were the source/writers of it, or if they were just the social scene I discovered it through. (That's where I first learned about Kalmann Filters for predictive aiming, as being discussed in another HN frontage thread.)




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