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Id software would've benefitted from the income of another release. I thoroughly enjoyed Build games before and long after Quake.

Demand was high. I doubt they'd have suffered even if released on the same day.



It is also a case of different focus. in retorspect Id had a rather narrow focus. They made solid top tech engines and their games were fun. But very simple. The build engine and later the unreal engine the focus was more on having more fleshed out systems for the game makers to take advantage of. Id's engines feel quite sterile by comparison.




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