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I’d love to see a case study of how Blender managed its massive 2.8 UX overhaul. It’s the only major open-source application I know of that’s pulled something like that off.

[edit: changed 1.8 to 2.8]



I think you mean either 2.5 or 2.8.

2.49 was the last one with the really inscrutable old UI, 2.5 was a big overhaul but still had a lot of basic functionality buried behind hotkeys or menus, and 2.8 is the relatively recent one with a lot of that basic functionality exposed.

I don't follow the blender development process too closely, but I think Blender Guru's videos kicked off a lot of the 2.8 design work: https://www.youtube.com/watch?v=UWacQrEcMHk

Along with lots of discussion elsewhere as the actual redesign was underway https://devtalk.blender.org/t/blender-2-8-user-interface-des...


From my extremely limited involvement in the community it seems like it was started by one artist publishing a very dreamy vision of "this is what the future of Blender could look like" to his followers. It seems like people liked it enough that a lot of it was eventually incorporated. It might have also started a wave of enthusiasm for more people to become involved.




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