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Except that in this case, Apple is the entity that actually launched the standardisation process.


Good, but they didn't do anything to help the lower level. I.e. they push Metal only and don't support Vulkan on their systems. That would require those who implement WebGPU to duplicate their work.


I've been reminded that Apple's webgpu prototype is distinct from the standardisation process. And yes, implementors get to write separate metal, vulkan, and probably directx backends.




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