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Games used to need your mind to fill in gaps too. Crude limited capabilities of pre 16 bit era made it somehow impressionist and symbolic. Today it's all faux-reality. Amazing technically really.. but not so on the other side of the paddle.

Also the pacing. There are games that weren't action based, and required contemplation (shadow of colossus for instance, there were a few others). There were also sim city like games, or flight simulators that required some focus.

Even games like Resident Evil, they did capture your mind like a book a bit. That said a book requires a lot more than a game.



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