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PhysX is used in both the Unity and Unreal engines, representing well over 50% of games made.


This is not true at all


Which part? If you're talking about units sold rather than games made, then sure, the most popular games are often on their own engines. But that's a different measure than "games made".

"Unreal Engine 4 uses the PhysX 3.3 physics engine to drive its physical simulation calculations and perform all collision calculations. "

https://docs.unrealengine.com/en-us/Engine/Physics

"As announced at GDC’14, Unity 5.0 features an upgrade to PhysX 3.3. Let’s give it a closer look."

https://blogs.unity3d.com/2014/07/08/high-performance-physic...

Most of the stats I can find say unity is 50-60%, and UE is about 10%:

https://www.linkedin.com/pulse/unity-vs-unreal-engine-more-c...

"He said that Unity powers more than 50 percent of mobile games and about half of all PC games."

https://venturebeat.com/2017/05/25/why-unity-was-able-to-rai...




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