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I knew when I got involved I was putting money into a black box. I was (and still am) enthralled with the idea Chris Roberts has presented. When I was able to jump into a ship and play Area Commander with other People, I felt like what I signed up for was delivered. But, I'm excited with what else is coming.

And honestly, I'm glad. If they had just stuck to the initial scope, it would be less exciting. I'd rather dream big and be let down versus not have the chance to dream in the first place. I've backed some kickstarter projects that did what I signed up for, and awesome. I've also backed some projects that got widely popular and the people decided to increase the scope of what they were trying to do. Some of them worked, some of them didn't, and some looks like they are going to. I'm not sure which is better, but for me I lean towards "let's try to do awesome."

EDIT. A point I wanted to share is that you also need to quantify enjoyment and wow factor. I've seen things come out of Star Citizen that make me feel like a kid again. They have done some awesome stuff in terms of visuals and engineering. I would still love to have a finished project, but from what I've played and seen already, I would not be overly disappointed if the game disappeared tomorrow.

I've enjoyed the journey, and will continue to enjoy it. That has to count for something. I'm not saying I don't expect a full game to come, I do.



Enjoyment is always subjective and if you feel that you've got appropriate levels of enjoyment for the money you've spent then it obviously works for you.




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