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What do all these roles have in common? They aren't usually valued very highly by society.

Artistic work is valued very highly by society. J.K. Rowling is a billionaire. Notch, creator of Minecraft, likewise. George Lucas is a billionaire 5x over.

It seems a lot of people want to work the jobs the robots are good at and not do the ones humans are best at.

A very large number of people desperately want to do artistic work, enough to keep doing it on less than minimum wage and/or in terrible working conditions for decades or their entire lives.

The problem is not that artistic work, per se, isn't valued. The problem is that artistic jobs in the 21st century suffer from a truly vicious power law curve, and a comparatively small number of people can create most of the art and storytelling most people will consume, and thus reap most of the rewards.



I'd argue that the average monthly income of artists is lower than that of software developers. Same for workers in care.


The average monthly income of artists is massively lower than that of software developers. It's probably lower than that of janitors.

In the UK a professional author, on average, earns below minimum wage, for example.

http://www.telegraph.co.uk/news/celebritynews/11550871/Just-...

Again: power law curve. A very small number of authors create something that becomes a massive hit. They get extremely wealthy, because society really values their work.

Most - and by "most" I mean 99.99% - don't.

I'd call it an "inverse square law", but the distribution is so uneven that most artists would be tearfully grateful if it suddenly changed to only be equivalent to 1/x^2 .


You're picking a few massively successful people out of billions that have come and gone. You could argue the same about any industry by cherry-picking a few successes while the mean comp is much lower, which actually shows that as a society we actually do not value those things very highly.


My point is that some artistic work is valued extremely highly.

The issue with saying "we'd like everyone who wants to be an artist to be able to make a living at it!" is that thanks to easy duplication, a very few winners take almost the entire pot.

That's radically different to most other industries, and so requires different solutions.


I have several recordings from my teenage years...would you mind forking over some of them billions that society is handing out ? ;-)


Please (re?)read the parent's last paragraph:

> The problem is that artistic jobs in the 21st century suffer from a truly vicious power law curve, and a comparatively small number of people can create most of the art and storytelling most people will consume.

But I think the problem is not unavoidable - for example, you could avoid it by trying to get the locals to have preference for local content, so it alleviates the pain of fighting against global artists. You just need to find a niche to exploit :) for example, being a bullfighter reduces competition as there are not a lot of countries that enjoy it. For music, try folk. Etc.




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