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> currently, engine devs enjoy working with OpenGL (or D3D)

Where did you get that idea? I almost only ever hear bad things about them both. Bloated APIs with even more bloated drivers. Layers upon layers of hacks and fixes.

Presumably, Vulkan will enable the emergence of slim, nice, rapidly evolving apis built on top of them, giving developers much better tools to build apps or engines with.



> giving developers much better tools to build apps or engines with.

oh, that's the different [good] thing.

I was talking about abstraction level/layer - I doubt those who enjoy (feel comfortable) working at the OpenGL or D3D layer will be the same contingent who will enjoy using Vulkan.

But as you said, if some other API-s emerge on top of Vulkan, better than OpenGL, that would be great of course.




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