I apologize in advance for my short sighted question as I don't really know much about gitlab but my question is: does this mean anything for large file support in the community edition? I find it surprising there are no free solutions for large binary files other than perforce. Compared to most tools indie game devs use, perforce is a dinosaur.
We will not bring Git Annex [0] to the community edition.
However, we do accept merge requests for Git LFS support [1]. This means that if this is contributed to GitLab, it will be available in the Community Edition.
I find it surprising there are no free solutions for large binary
files other than perforce.
There's in fact lots of tooling in Mercurial to handle this precise problem, as well as gigantic repos. Mercurial's extensibility with these scaling problems, in fact, is why Facebook has chosen it. If you're not married to git, try checking out Facebook's Mercurial extensions.